It should pop up in the Registered Event Handler box. So, if you're writing a function that you want to fire every time you get new character vital data, like HP, balances, all that, you would write '' into the 'Add User Defined Event Handler' box, and click the plus button. In the box labelled 'Add User Defined Event Handler', you need to write the exact table name of the GMCP data that you would like to cause the event to fire. This function will be called whenever your event handler is called. I don't know why this is, it's just a thing I discovered back when I was learning Mudlet. So if your function is called onVitalUpdate, your script needs to be called onVitalUpdate. It needs to contain a function and an event handler, and the script file needs to be named the same as the function. GMCP events are fairly straightforward - events in general are a bit trickier and I haven't messed around with any player-created ones, so I'll leave that for someone else.īasically, you make a script (click the Scripts button on your menu bar, then click Add Item). I like talking about this because it makes me feel useful. Make an onmud alias called "level" and "unlevel" to wear and unwear this gear.No worries, mate. "alias bash hold hero:bash %1:hold offhand" if you dont have one, make one in Mudlet or, preferably, on mud Eg. autobash assumes you have an on mud character specific alias called bash. Some of the buttons and triggers assume various things. at around line 282 to 294, comment out or delete this block.Ģ. Look at around row 300 for the "setBorderRight(500)" and adjust. in the script around row 400, look for "name = "Bottom_container", x="365", y="850"" and adjust the Y value s required, lower it to raise the bar, increase it to drop the bar. Other alterations to child containers might be required. To adjust the width of the first column, in the script at line 10 and 14, adjust this value to increase or decrease width. To fix common issues, go to your scripts folder, select layout and in the script try the following Alias Runrep to report same stats to groupġ.This script currently tries to adjust for multi screen resolutions. Kill Trigger that takes the kill/surp toggle from front panel To ensure that the layout works, a number of misc triggers are included for reference. This list is not complete but will be updated regularly. GMCP based group update to populate a list of current groupies, and some basic stats for each, contains a timer to update every 5 seconds, and the script to populate a container that was defined in layout script.Ī small set of triggers that adds a label to most alleg and lord gear. getarea alias for showing what areas a character has leveled in (NOTE: case sensitive "getarea BoB" and "getarea Bob" are different) getstat alias for showing averages per character Want to track your gains? where you level? Over 999 and want to track your actual level?ĭatabase script records every level (bulk levels it struggles with currently) and provides an easy way to see where you level, and what your average gains are. (please let me know if there is stuff i should add)Ī handy little trigger to populate run stats and other goodies. While an effort has been made to handle class specific Spells and abilities, it is nowhere near complete. Add 'genesis-bootstraper' to mudlet with priority -1 - Run genesis-bootstrap alias - Restart mudlet Features/Modules available now: - Genesis - core module with various utilities - Ui - core ui module - Observer - module that will contain 99 of triggers. This script will capture GMCP stats and update the user interface. The majority of the Affect and Character stats are available via GMCP. Because of the fickle nature of some channel characters, it is recommended to run with config +blind To populate the right hand side of this layout, a few triggers are required to catch and redirect most types of messages. Old Fixed layout, now retired, but here for those that don't want the new layouts Note by Vagonuth: above code has an error on line 112 where there is a double %% where is should be a single %, fixed version available here: This is provided as an example in case anyone wishes to see how this is achieved. These scripts are included belowīonus Feature - The label for spell affects - concentrate, has an attached onClick action that can be used to cast the spell. Some button in the layout are linked to alias,the buttons obviously wont work until you update the alias they run. Content will not be populated to these containers without scripts or triggers. This shell will create number of named containers. Hit me up in game if you have issues or requests. Side panels are set to a percentage of screen size, and bottom buttons should flex size to fit correctly. Basic color triggers for flags, conditions and other bits and pieces.Ĭurrent Layout Script is a Flexible layout setup, using a left panel for Group Stats and Affects, and a right panel for Channels.
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